/** * properties.SoundShortcuts * List of default special properties for Sounds * The function names are strange/inverted because it makes for easier debugging (alphabetic order). They're only for internal use (on this class) anyways. * * @author Zeh Fernando, Nate Chatellier, Arthur Debert * @version 1.0.0 */ import caurina.transitions.Tweener; class caurina.transitions.properties.SoundShortcuts { /** * There's no constructor. */ public function SoundShortcuts () { trace ("This is an static class and should not be instantiated.") } /** * Registers all the special properties to the Tweener class, so the Tweener knows what to do with them. */ public static function init():Void { // Normal properties Tweener.registerSpecialProperty("_sound_volume", _sound_volume_get, _sound_volume_set); Tweener.registerSpecialProperty("_sound_pan", _sound_pan_get, _sound_pan_set); } // ================================================================================================================================== // NORMAL SPECIAL PROPERTY functions ------------------------------------------------------------------------------------------------ // ---------------------------------------------------------------------------------------------------------------------------------- // _sound_volume /** * Returns the current sound volume * * @param p_obj Object Sound object * @return Number The current volume */ public static function _sound_volume_get (p_obj:Object):Number { return p_obj.getVolume(); } /** * Sets the sound volume * * @param p_obj Object Sound object * @param p_value Number New volume */ public static function _sound_volume_set (p_obj:Object, p_value:Number):Void { p_obj.setVolume(p_value); } // ---------------------------------------------------------------------------------------------------------------------------------- // _sound_pan /** * Returns the current sound pan * * @param p_obj Object Sound object * @return Number The current pan */ public static function _sound_pan_get (p_obj:Object):Number { return p_obj.getPan(); } /** * Sets the sound volume * * @param p_obj Object Sound object * @param p_value Number New pan */ public static function _sound_pan_set (p_obj:Object, p_value:Number):Void { p_obj.setPan(p_value); } }